

Hi, I’m Quinn (Qingyun) Liu, I am an interaction/experience designer passionate about embodied interaction and immersive storytelling. I create interactions that make people feel present through space, touch, and sensory cues that guide curiosity and emotional resonance.
I graduated in Aug 2025 from University of Southern California with a MFA degree in Interactive Media and Game Design.
I work across game design and hardware prototyping—from Unity/Unreal level design to sensor-based installations and alt-control interfaces. My focus is on blending these practices into experiences where the digital and physical worlds respond seamlessly to human presence.
Professional Work
2024 - now
DaChu Interactive
Founder, Creative Director
Founded Dachu Interactive as a creative studio of 8+ collaborators focused on playful, embodied interaction.
Directed multi-disciplinary teams across design, fabrication, and exhibition.
Projects include:
-
InSync — MFA thesis, a large-scale interactive maze with an animatronic creature.
-
How To Pet Your Cat — a viral alt-control party game showcased at GDC, IGN Live, Day of the Devs.
-
Boopi — a soft, interactive cat-butt companion developed with custom electronics and plush design, extending studio research into consumer productization.
2023.9-2024.5
USC IML LAB
Spatial AI Research Assistant
Used Colmap and Instant-NGP technologies to generate NeRF (Neural Radiance Fields) for 3D spatial reconstruction.
Created keyword-based logic for spatial descriptions to enhance AI model understanding and analysis of spatial data.
Interactive Installations
InSync
Creative Director, Experience Designer
A multi-sensory installation where blindfolded guests interact with an animatronic creature within its nest.

How To Pet Your Cat
Creative Director, Experience Designer
A festival-recognized alt-controller game, where two players pet a giant plush cat butt to battle for the virtual cat’s affection.
Dreamscapes
Creative Technologist
A generative light projection that invites viewers to engage with the urban landscape in a tactile and imaginative way.
By touching flowers connected to a MIDI controller, the audience becomes co-creators of the show.
Virtual Production

UNREAL MOCAP
Abort (previs)
Creative Technologist
A virtual production short exploring survival from the perspective of an unborn girl, hiding from the blade of death during an abortion procedure.
Games
Abort: The Exile
Lead Game Designer
A first person 3D horror adventure game where family secrets and silenced spirits resurface through the shadows of Chinese folklore.
Alibi
Producer, Gameplay Designer
A 2D mystery game that tells a collective story of school bullying across conflicting memories and lingering trauma.
Cervus Blade
Level Designer
A soul-like third-person action adventure game that takes players on an epic journey through a deer-worship desert world.
Baacadia
Level Designer
An exploration puzzle game that transforms shepherding into an epic journey across an untamed world.
Using your ability to record and replay different sounds, you must guide flocks of Cloudbeasts through perilous landscapes and back to your rocket.
Samsara
Gameplay Designer
A 2D side-scroller about nature’s change & balance, involving state transitions (solid, liquid, gas), and box-pushing mechanics.
Web Cleaner
Narrative & Game Designer
Gary Thompson is a content moderator whose job is to remove inappropriate content from the internet during late-night hours. Take a deep dive into the Deep Tank Forum and try to survive a long sleepless night with him…
All that
Remains
Narrative & Game Designer
A bittersweet journey about an elderly figure skater with Alzheimer's trying to retrieve the vanishing memories in her life.
Films

Print Beat
Director of Photography
A university student struggles to enter the competitive world of literary publishing. She results to darker means to get ahead, and succeed.
Binge O.K.
Director of Photography
A mysterious woman's homecoming to Baishi Village

Fleeting
Experimental Short Film
